The advanced tutorials have been designed to test your creative and technical abilities, you should only attempt these if you’re confident that you have understood the editor and features of Crayta.
Tags: Level Design, Voxels, Starter Game |
Advanced Level Design : VoxelsThe first of our level design specific tutorials, this covers how to use the voxel tool to create a terrain and some medieval style buildings in your own game level. |
Skill Level: 4 |
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Skill Type(s): Artist, Designer |
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Format: Written |
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Tags: Level Design, Voxels |
Advanced Level Design : PropsThe second of our level design tutorials covers how to use the meshes from the asset library to add to the medieval theming of the level. |
Skill Level: 4 |
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Skill Type(s): Artist, Designer |
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Format: Written |
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Tags: Level Design, World, Lighting |
Advanced Level Design : Lighting, skydome and fogThe third of our level design tutorials covers how to use the game global settings to affect the time of day, fog and background elements and set the mood of your level. |
Skill Level: 4 |
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Skill Type(s): Artist, Designer |
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Format: Written |
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Tags: Level Design, Particles, Performance |
Advanced Level Design : Particles and optimisationIn the finale of our level design tutorial we look at the importance of optimising your level for the player experience. We also cover how to use particle effects to breath some additional life into the environment. |
Skill Level: 4 |
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Skill Type(s): Artist, Designer |
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Format: Written |
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Tags: Serialization, Scripting |
Crayta Tutorial: Saving ProgressIn this tutorial Andy takes a look at how you can manage save points in a game to control where to load a player as they join. It’s a great way to learn more about the saving and loading API within the Crayta editor! |
Skill Level: 4 |
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Skill Type(s): Programmer, Designer |
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Format: Video |
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Tags: Quick Guides, Game Mechanics, Scripting |
Quick Guide – Basic Crafting: How to Craft Items!Continuing on from last week we’re taking a look at a more advanced crafting system that you can make yourself in Crayta! |
Skill Level: 4 |
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Skill Type(s): Designer |
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Format: Video |
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Tags: Game Mechanics, Scripting |
Crayta Tutorial – Basic Crafting: How to Craft Items!Continuing on from last week we’re taking a look at a more advanced crafting system that you can make yourself in Crayta! |
Skill Level: 4 |
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Skill Type(s): Designer, Programmer |
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Format: Video |
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Tags: Quick Guides, Game Mechanics, Scripting |
Quick Guide – Pets That Follow YouEver wanted your very own pet duck that follows you, well here we are! In this tutorial Andy shows us a simple way to get a companion that follows you in game. |
Skill Level: 4 |
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Skill Type(s): Programmer, Designer |
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Format: Video |
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Tags: Game Mechanics, Scripting |
Crayta Tutorial – Pets That Follow YouEver wanted your very own pet duck that follows you, well here we are! In this tutorial Andy shows us a simple way to get a companion that follows you in game. |
Skill Level: 4 |
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Skill Type(s): Programmer, Designer |
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Format: Video |
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Tags: Quick Guides, Game Mechanics, Scripting, Animation |
Quick Guide – Pets Part 2: Entity TimelinesAndy and his duck are back for more learning in Crayta. This time we’re taking a closer look at entity timelines and how they can be used to achieve key-frame animations within the editor. |
Skill Level: 4 |
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Skill Type(s): Programmer, Designer |
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Format: Video |
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Tags: Game Mechanics, Scripting, Movement, Animation |
Crayta Tutorial – Pets Part 2: Entity TimelinesAndy and his duck are back for more learning in Crayta. This time we’re taking a closer look at entity timelines and how they can be used to achieve key-frame animations within the editor. |
Skill Level: 4 |
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Skill Type(s): Programmer, Designer |
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Format: Video |
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Tags: Game Mechanics, Scripting |
Crayta Tutorial – How to Transform ItemsIn this weeks tutorial Andy is getting crafty as he shows us his implementation of a crafting system in Crayta. |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Quick Guides, Game Mechanics, Scripting |
Quick Guide – How to make things slipperyEver wanted to make that oil slick voxel slippery for players in your game? Well check out this latest tutorial where Andy covers ways to implement “slippery physics” in your games! |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Game Mechanics, Scripting |
Crayta Tutorial – How to make things slipperyEver wanted to make that oil slick voxel slippery for players in your game? Well check out this latest tutorial where Andy covers ways to implement “slippery physics” in your games! |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Scripting, Inventory, Quick Guide, Game Mechanics |
Quick Guide – How to make a Random Reward GeneratorIn this week’s Quick Guide, Andy takes you through how to create a system where you randomly award powerups, weapons and other such items to players via a chest or other mechanic. |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Scripting, Inventory, Game Mechanics |
Crayta Tutorial – How to make a Random Reward GeneratorIn this week’s Tutorial, Andy takes you through how to create a system where you randomly award powerups, weapons and other such items to players via a chest or other mechanic. |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Game Mechanics, Scripting |
Crayta Tutorial – How to make a working furnaceAs we continue our tutorial series into all things Mechanical Revolution we’ll start to heat things up and look at how to make a working furnace! |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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Tags: Game Mechanics, Scripting, Movement |
Crayta Tutorial – Working with gearsThe Mechanical Revolution season may have ended but that’s not going to stop Andy continuing to show you all things mechanical! This week we’re looking at how to work with gears! |
Skill Level: 4 |
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Skill Type(s): Programmer |
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Format: Video |
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