The relationship between Player and User
Novice
Written
Programmer
The basics on what makes up your player avatar and when best to use the user or the player templates.
Player Animation: Grips, Actions and Events
Novice
Written
Programmer
Grips can be used to make your player behave like they are holding a weapon or carrying an item in their hands. This guide will go through the types of grips that are available and some sample code on how to implement it on your player.
Adding Camera Shake
Novice
Written
Programmer
Camera shake can help sell the effect that the player is firing a powerful weapon or is near an explosion and is causing the landscape to move under their feet. This tutorial covers how to implement two types of camera shake effect on your player camera.
Using the Combat Improvements
Novice
Written
Programmer
The combat package is one of the packages developed exclusively by the Crayta team. From time-to-time we include new features in Crayta itself and roll this back into our own packages. This guide covers the new features that have been added back into the combat package and how to access them in your games!
Introduction to Lua Scripting in Crayta
Intermediate
Written
Programmer
Designer
A basic example covering how a basic script is structured and how to access the API debug tools to spot issues with your code.
Crayta Tutorial: Working with the game script properties
Intermediate
Video
Designer
Programmer
In this tutorial, Andy will take a deeper dive into the various properties that are available to users on the stock game script. These properties are a great way to define your own game rules without needing to change a single line of code!