How to use packages
Beginner
Written
All
Learn how to get started with the asset library and how to use packages to start building your game out of the pre-made content.
Obstacle Game Mini-series #3: Spinning Saws
Novice
Written
Designer
In the third of the Obstacle Game Mini-Series you will learn how to make it looks like you have destroyed a fan to gain access into a new area and how to add spinning saw blades as a obstacle to avoid at all costs.
Using the Combat Improvements
Novice
Written
Programmer
The combat package is one of the packages developed exclusively by the Crayta team. From time-to-time we include new features in Crayta itself and roll this back into our own packages. This guide covers the new features that have been added back into the combat package and how to access them in your games!
Crayta: Stock Packages
Novice
Video
Designer
Programmer
In this stream, we’ll be taking a look at some of the stock packages (such as the inventory, health and the shop) that come with some of our starter games. We’ll show how they can be installed and added to your game in basic mode and then used to create custom gameplay.
Crayta Tutorial: Obby Components
Novice
Video
Designer
Find out how you can use the Obby Components package: https://forum.crayta.com/t/obby-obstacle-course-components/517/7
Crayta Masterclass: Templates and Packages
Novice
Video
Designer
Programmer
In this masterclass stream, we’ll be taking a closer look at how players can create templates to help with their game creation and also share their creations through the community tab via packages.
Packages, migrating level components from one game to another
Intermediate
Written
Programmer
Packages can be used to share your work with the community so they can remix your contributions into their games. You can also use the package tool to share work between multiple game you’re working on. This guide goes through how to use the community tab to upload/download your packages to migrate between games.
Crayta Tutorial: Working with the game script properties
Intermediate
Video
Designer
Programmer
In this tutorial, Andy will take a deeper dive into the various properties that are available to users on the stock game script. These properties are a great way to define your own game rules without needing to change a single line of code!
Quick Guide: Documenting Your Blueprints And Packages
Novice
Video
Programmer
Designer
Packages and Blueprints are the bedrock for so many incredible creations in Crayta. Support creators to leverage the power of your Blueprints and Packages by ensuring they are organised, documented and a joy to
Crayta Tutorial: Documenting Your Blueprints And Packages
Novice
Video
Programmer
Designer
Packages and Blueprints are the bedrock for so many incredible creations in Crayta. Support creators to leverage the power of your Blueprints and Packages by ensuring they are organised, documented and a joy to